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It follows the NES Classic, the SNES Classic, Neo Geo Mini, and PlayStation Classic and precedes the upcoming TurboGrafx-16 Mini which will bring this mini console era into 2020. The Sega Genesis Mini is the latest in the mini console wave of devices that is now in its fourth year of relevancy. And thus Sega became a hardware manufacturer once again for the first time in nearly 20 years. Sega took development in-house, and also brought in M2 which had done the emulation for the well-received Sega Ages compilation. Sega understood the quality just wasn’t there, and the agreement between the two was either terminated or expired. The Genesis Mini was supposed to launch in 2018 and be yet another partnership with AtGames who had released the subpar Sega branded hardware already featured at retail. Sega saw the folly of its ways and for once decided to take things slow.
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Nintendo essentially saw what Sega was doing and decided to do it right when it released the NES Classic Edition in 2016 providing the blueprint for how these things should be done. Those releases were cheap though and the less said the better. I suppose you could credit the company with embracing this sort of plug and play retro gaming before the others as “flashback” systems have been at retail for years. When it came to the new mini consoles though, Sega was a laggard. The Genesis (Mega Drive for non North American gamers) beat the Super Nintendo to market, the Sega CD beat the never released Super Nintendo CD, the 32X aggressively tried to make the 32 bit era begin early, the Saturn beget the PlayStation and Nintendo 64, and finally the Dreamcast arrived before the PlayStation 2 by over a year. When it was a hardware manufacturer, Sega was often the company first to market with new technology. The Sega Genesis Mini has arrived, though Amazon wasn’t particularly careful about packaging…
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